Best TH13 COC Base Layouts: The Ultimate Guide to Keeping Your Loot and Stars Safe

Let’s be honest—nobody likes waking up to a flattened base and a replay that looks like a Michael Bay movie. If you’re a Town Hall 13 clashaholic, you know the pain of watching a sneaky goblin gang waltz off with your dark elixir or a Queen Walk that ends with a chilly 3-star. That’s why today we’re diving head-first into the best TH13 COC base layouts that actually work in 2025, not the copy-paste disasters that crumble faster than a stale cookie.
I’ve spent the last three years tinkering, swapping, and rage-testing bases in Legends League, clan wars, and sweaty CWL brackets. Below you’ll find the cream of the crop—farming, trophy pushing, war, and even the odd legend-push hybrid—plus the sneaky little tricks that make them tick. Grab a coffee, free up a base slot, and let’s keep those stars right where they belong.
Why Your Current TH13 Layout Probably Sucks (And How to Fix It)
Most players grab a base off Reddit, dump it in slot 1, and never test it. Two days later they’re wondering why every Super Archer blast is a three-star. Sound familiar? Here’s the brutal truth: a base that’s never been tweaked for your play style, league, and upgrade order is half-dead on arrival.
Instead of blindly copying, learn the four pillars every solid TH13 layout shares:
- Centralized Town Hall with splash overlap – You want the TH to act like a damage sponge, not a welcome mat.
- Anti-2-star pathing – Force attackers into awkward funneling so their troops wander like lost tourists.
- Scattershot & Eagle coverage – These two should share guard range so the big bird wakes up early but doesn’t get sniped.
- Tesla farm psychology – Hide a pocket of teslas where the Queen expects an easy walk; she’ll panic-heal and time-fail.
Keep those in mind while we tour the specific bases. Even if you tweak a single wall segment, you’ll already be ahead of 90 % of copy-pasters.
Best TH13 Farming Base Layout (Keep That Dark Elixir Safe!)
Farming at 13 is all about dark elixir retention—your heroes are guzzling it 24/7 and the pet kennel isn’t cheap either. The ring-style core you see everywhere is outdated; miners and zap dragons laugh at it. Try this “Crows-13” refresh instead:
- Core: Dark elixir, Town Hall, and Clan Castle form a triangle protected by two Infernos (set to multi) and the Eagle.
- Outer ring: Collectors and cheap buildings form a wide donut. Golems and PEKKAs wander forever while your defenses chip.
- Tesla surprise: Four teslas hide right behind the outer ring. Most attackers funnel the wrong side and never make it in.
- Trap triangle: Spring traps sit between two elixir storages; sneaky goblins jump, vanish, and you laugh.
Result? I’ve held 400k+ DE overnight for three straight days in Titans 1—something my old ring base never managed. Copy link at the end of the article or build it manually; either way, set those Infernos to multi—single-target melts under a well-timed Warden walk.
Best TH13 Trophy-Pushing Layout (Legends League Tested)
Legends at TH13 is a shark tank full of maxed Royal Champions and itchy trigger fingers. You need a base that says “3-star me if you dare” but secretly folds like origami only 1 in 20 times. Enter “Ice Box”:
- Symmetrical diamond with Infernos and Eagle on opposite diagonals—zappers can’t snipe both.
- Frost-spell traps: Two red air bombs sit directly on top of the single Inferno; dragons freeze and still get fried.
- Queen island offset: She’s walkable, but only from one side that’s packed with high-HP buildings. Time-fails galore.
- Scattershot lanes: Both Scatters cover the Town Hall without being queen-chargeable in four walls.
I pushed from 5 100 to 5 600 trophies last season with this exact layout and got 3-starred exactly twice—once by a pro Youtuber, once by a Chinese esports clan that probably breathe Clash more than oxygen. Link below if you want to test it yourself.
Best TH13 War Base Layout (CWL-Ready Anti-3-Star)
War is where bases earn their stripes. CWL matches are stuffed with electro-dragons and hybrid hog-miners; your job is to make them look silly. “The Maze” does exactly that:
- Non-linear core: TH, Clan Castle, and both Scatters sit in separate compartments. You need four wall breaks minimum to touch them all.
- Hog highway to nowhere: Giant bombs sit between two defenses but the path loops back; hogs jump in, explode, jump out, die anyway.
- Anti-Queen-charge: Air defenses are two tiles deeper than standard ring bases; she can’t reach them without a rage, and when she pops it, the multi Inferno melts her.
- Tesla farm under Warden: Forces attackers to burn their Warden ability early, leaving them naked for the core push.
My clan went 5-2 in Champion 2 last CWL; I got 3-starred once in seven wars. The other six attacks averaged 72 %—close but deliciously frustrating for the enemy.
Best TH13 Hybrid Layout (Farming + Trophy Push)
Sometimes you want to park in Titans, farm like a champ, but still show war-level defense. “The Switch” flips between modes with a single wall swap:
- Farming mode: Move the Town Hall outside, sub in an elixir storage where the TH sat. You lose 0-1 star on defense but bank crazy loot bonus.
- Trophy mode: Swap the TH back inside; the base morphs into a near-perfect war clone.
It’s perfect for players who don’t want to rebuild every time they go Legend-hunting. Takes 30 seconds to edit, saves hours of frustration.
How to Copy & Tweak These Layouts (Without Screwing Them Up)
Supercell gave us copy links for a reason, yet half the community still misplaces a wall and blames the designer. Follow these quick steps:
- Open Clash → Base Editor → Import → paste link.
- Check every trap—sometimes the exporter glitches and springs face the wrong way.
- Drop a friendly challenge; ask a clanmate to Queen-charge. Watch the replay, note where your queen dipped, and shift a seeking air mine two tiles closer.
- Re-test after every major upgrade (especially new defenses or hero levels). A single Inferno jump from 4 to 5 changes entire pathing.
Remember: a base is a living document, not a tattoo.
Common Attack Strategies at TH13 and How These Bases Counter Them
- Electro-Dragon Spam: Ice Box’s staggered air defenses and frost traps delete chain lightning value. Eagles wake up late so eds clump and die.
- Yeti Smash: The Maze’s non-linear core forces yetis to split; they wander into multi Infernos and rage-fry.
- Hog-Miner Hybrid: Double giant-bomb pockets plus poison towers = half the hogs disappear before miners even burrow.
- Queen Charge Lalo: Scatters cover air defenses; once the queen dives, haste-less lava pups evaporate.
If you know what’s popular in your league, you can micro-adjust. For example, if every second attack in Titans is zap-drag, shift your air defenses one tile outward so zappers need three spells instead of two. Small move, huge impact.
Pro Tips for Customizing Any TH13 Layout
- Keep your Clan Castle full. A defensive base with an empty CC is like a bouncer on lunch break. Super minions + head hunter wrecks lalo and hybrid.
- Set your Skeleton Traps to air unless you’re seeing pure-ground in every war. Air traps slow down bats and lava pups, buying your Scatter an extra shot.
- Upgrade traps first. A level 1 tornado trap is basically a windy emoji; a max one buys nine seconds and often the entire defense.
- Use decoration psychology. Place a single flag two tiles off a wall—attackers think it’s a Tesla spot and waste a freeze. Meanwhile the real Tesla is on the other side giggling.
External Resource for Deeper Pathing Theory
If you want to nerd out on why troops zig instead of zag, the Clash Champs Academy wrote a brilliant breakdown on “Jump-Spell Pathing vs AI Targeting”. It’s written by a software engineer who reverse-engineered the game’s move-set code—perfect bedtime reading for base-building geeks. (Just google the title; it’s the first result.)
FAQs About the Best TH13 COC Base Layouts
Q: How often should I change my base?
A: In Legends, rotate every 7-10 days or once you notice 3-stars climbing above 15 %. In war, use a fresh base every single CWL round; regular wars you can recycle after a loss.
Q: Are anti-3-star and anti-2-star bases the same thing?
A: Nope. Anti-2 protects the TH outside to force a 1-star—common in farming. Anti-3 hides the TH inside to prevent the third star—used in war. Decide your goal before you copy.
Q: Why do I still get 3-starred if I use a “pro” base?
A: Because attackers practice. A base that holds 99 % of players still folds to the 1 % who study replays. Watch those attacks, learn the entry, tweak a wall or trap, and you’ll bounce back stronger.
Q: Single or multi Inferno?
A: Multi for farming and anti-Queen-charge. Single for anti-PEKKA/anti-Golem war bases. If you’re lazy, leave multi; it’s more forgiving.
Q: Does the order of building upgrades matter for defense?
A: Massively. A maxed Eagle with baby defenses around it fires earlier and harder. Upgrade Eagle, Scatters, Infernos, then air defenses if you’re serious about holding stars.
Q: Can I use these layouts for TH14 or TH15?
A: Core concepts transfer, but each TH adds new defenses and pathing. You’ll need wider comps and fresh trap spots—think of TH13 layouts as the blueprint, not the finished house.
Best TH13 COC base layouts





Conclusion: Keep Calm, Copy Smart, and Climb On
There’s no such thing as an unbreakable base—only bases that make attackers work so hard they’d rather hit the next guy. The best TH13 COC base layouts above do exactly that: they protect your loot, frustrate trophy pushers, and tilt war enemies into sloppy attacks. Pick the one that matches your current goal, test it, tweak it, and sleep easy knowing your hard-earned resources—and your pride—are safe.
Ready to wave goodbye to 3-star replays? Copy your favorite layout, drop a friendly challenge, and start climbing. See you in Legends!